Saturday, 8 November 2014

Why the Super Mario Bros movie was a FAIL.

Super Mario bros Movie
Why it a flopped.

Today we’re taking a look at Super Mario Bros. Nintendo’s biggest and most prised mascots. Publishes as a pseudo-sequel by Nintendo in 1983.
 It was originally released in Japan for the family computer on September 13th 1985, and later that year for the Nintendo Entertainment System in North America, Europe and Australia on the 15th May 1985. It was the first of the super Mario series of games. The game featured plumbing brothers Mario and Luigi as they travel through the mushroom kingdom bashing and stomping on baddies with an end goal of rescuing Princess peach.

Game vs Movie; Super Mario Bros video. 



The games mid-80’s release popularised the side-scrolling subgenre of the already popular platform video game of the early 80’s.  In addition to its definitive features, the game has sold enormously well, and was the biggest selling game of all time for a single platform for approximately 3 decades at over 40 million units.  
Needless to say the super Mario Bros series was and is a big deal, with all its success at the time there’s no doubt Nintendo was onto something big. And it wasn’t too long before Hollywood come knocking at Nintendo’s door step.  So why a movie, you ask?

By the 1990’s super Mario bros was the biggest intellectual property on the planet, super Mario land had just been released in japan and Nintendo’s pixelated plumber was slapped on everything from cereal boxes to T-shits and comic books. Mario’s name alone was worth millions.
Nintendo was cautious with its property. The publisher knew Super Mario Bros. didn’t have a deep narrative. How would a movie studio translate the simple formula into a 90-minute film?
Skeptical? Well…

Producer Roland Joffé of Lightmotive thought he could figure it out. Joffé’s production company was inexperienced, but (picture of but) had directed the Oscar-nominated films The Killing Fields and The Mission, which gave the studio some credibility.
Despite numerous offers from bigger and more experienced companies, who by the way offered way way.. More money for the rights to the film.  

Nintendo was intrigued by Joffé’s ideas, what was more interesting is the fact that Joffé had agreed to let Nintendo retain merchandising rights from the film. A very strategic move, enabling him to walk away with a $2 million dollar contract. Hollywood was in uproar. No one could quite believe that a small time filmmaker had bagged the most sought after brand name of the decade. In a rare moment for the character, Mario’s future was now partially out of Nintendo’s control.

After securing the rights to the film, Lightmotive immediately set to work trying to sign high-level talent. The studio approached Danny DeVito to both direct the film and play Mario.  Arnold Schwarzenegger and Michael Keaton were approached for the role of King Koopa, but all three passed on the project.

Even Tom Hanks was approached to play Mario, but the executives thought that Hanks was asking for too much money, so they fired Hanks in favor of Bob Hoskins. Hoskins was hot off the success of films like Who Framed Roger Rabbit and Hook, so the producers felt that he would be a more bankable star.

While Lightmotive continued its search for actors and directors, it commissioned the first of many scripts. Barry Morrow, one of the Academy Award-winning writers of Rain Man, took first crack at the plot, but his treatment was deemed too dramatic and the project was passed over to the writing team that had worked on The Flintstones and Richie Rich.

This version of the script was more inline with Mario’s roots. Mario and Luigi traveled to a magical land where the evil King Koopa – an actual green lizard king – had kidnapped a Princess named Hildy and made her his bride, so that he could access the magical Crown of Invincibility.

The Mario brothers and their sidekick Toad set off on a quest to rescue the princess and prevent Koopa from getting his hands on the artifact. Done easy, there you have a script directly in line with the game.
This script was likely the closest the film would ever get to mirror the playful world imagined in Nintendo’s games. However, Lightmotive had already signed a directorial team to the project, Rocky Morton and Annabel Jankel, and thus opening up a world of uncertainties for the future of the film.

Morton and Jankel’s vision for the film was much darker than Nintendo game series. The film to take place in an alternate reality version of New York, a place called Dinohatten. After an asteroid had struck earth 65 million years ago, banishing all the planet’s dinosaurs to a dystopian version of our world, basically an alternate world. But the two realities are still connected by a portal under New York. 
As eons passed the dinosaurs grew to hate the humanoids that blissfully walked on the earth’s surface.
Nintendo’s hands were off the project at this point,
According to one of the directors, and I quote. “Nintendo let us do what we wanted; they put a crushing deadline on the project. The movie had to be made by a certain date otherwise there were all these financial penalties. Which added a lot of extra stress on the project”, unquote.

The directors and producers struggled to agree on a script to match the movie’s new direction. More rewrites were issued.  Some scripts contained inspirations from Die Hard; another script featured a Mad Max-style death race. The Super Mario bros film was pulling inspirations from everywhere and everything, which spiralled the production of the entire project out of control.

And this didn’t do the film or Nintendo’s reputation any good, you would think with an asset as valuable as the Mario franchise you would do everything in your power to see that it turns out great or at least good. But they were in a hurry to get things done, making poor decisions on the overall production of the movie.

By mid-1992 production was well under way. Holding the director’s inspiration for a darker film, at this same period there was a hard core movement against video games, and a lot of anti-video game sentiment, so to appeal to the better side of the public the directors steered the film towards an older demographic and not the younger population that the Super Mario Bros franchise captured the hearts of in the first place.

Director Morton said, and I quote “I wanted the film to be more sophisticated, (wait what? Super Mario isn’t sophisticated, it’s a game designed to capture the like-minded imaginations of gamers and adolescence that according scientists, get a buzz off playing video games.  So when you throw sophistication into the midst of something that’s innocent and simple at its core, you’re bound to end up with something that looks like Jackal and Hyde on steroids) He carried saying that, “I wanted parents to really get into it, I wanted to make a film that would get parents interested in video games”.

As previously stated, you can’t make a film to appeal to a demographic that’s not your target audience.  It’s just not going to work.  (So that’s another no no)

Of course not everyone shared Morton and Jankel’s vision for the film; the studio was expecting a lighthearted kid’s film, and most of the cast and crew signed on with the same expectations. 

The tensions between these two visions put an even bigger strain on the film as the studio felt the film was too dark, pressuring Morton and Jankel to lighten the tone, Lightmotive brought in the writer from Bill and Ted’s excellent adventures to write yet another version of the script. But Morton refuses to work with him stating that he already had the set built and some characters with prosthetics had already been made. So that script came in but, a lot of it didn’t match what they had already started working on.

By this point at least nine writers worked on the project, and rewrites would continue long after the cameras started rolling.  The script ballooned into a mushroom of confusion as the production crew was handed new daily edits, Dennis Hopper claimed that the script had probably been rewritten five or six times by the time he arrived, aside from script issues and an inexperience production team, there were tension on set.

Head of production Joffé recalls finding the directors and cast locked in script meetings in the middle of shooting over a scene that’s eleven lines long, ‘I had to jolly everyone back on set’, he stated. “It was like being a school master”.  Morton and Jankel would often find themselves in the producer’ trailer on a nightly basis, being told they were going to be fired, as they’re doing a poor job, they’re spending too much money and the whole thing was a disaster. 

Bob Hoskins and John Leguizamo on the other hand admitted to booze on set, taking shots of scotch between scenes to get through the disaster that was the Super Mario bros making.  Hoskins was particular aggrieved by the husband and wife duo, later revealing in an exclusive interview with The Guardian, quoting. “It was the worst thing I ever did, super Mario bros. “it was a fucking nightmare. The whole experience was a nightmare. It had a husband and wife team directing, whose arrogance had been mistaken for talent. After so many weeks, their own agent told them to get off the set. Fuckin’ nightmare, fuckin’ idiots”.  Unquote.

By many accounts Rocky Morton and Anabel Jankel was out of their depts. The husband and wife team didn’t have many movie credits to their names. In fact, they had only directed one other film, a critical and commercial bomb called D.O.A… The couple’s paved their way by creating commercials for Coco-cola and Hardees restaurants, eventually finding small success after creating the television series Max Headroom. Lightmotive loved Max Headroom’s zany vibe and felt that Morton and Jankel had the right imagination for a film like Super Mario Bros.   
But how wrong were they right??
Despite Morton and Jankel’s vision for a movie that sounded nothing like Nintendo’s series, the duo attentively worked in a few video game references. Yoshi appeared as King Koop’s pet, and briefly previewed the SNES Super scopes functioned as portable de-evolution guns during the film’s climax. 

However one key reference almost didn’t make the cut; Morton and Jankel didn’t want the Mario brothers to appear in their classic red and green overalls. They fought with the producers for weeks but finally gave in, allowing Mario and Luigi to don their plumber’s outfits around three fourths of the way into the film.

There was so much wrong with the overall project that it’s unrecognisable, in fact the only resemblance the film had to the game is Mario and Luigi’s outfits, Yoshi, and the fact that they had to save a princess, if you played the game the movie makes no sense.

There were too many flaws in the script that had to be plugged and worked on during shooting, which lead to a lot of rewrites and ad-libbing just to make sense of everything.  And all this came with a price,
Over budget, behind schedule and managing a cast that was either drunk, working off script, or completely belligerent, Super Mario Bros had run completely off the rails. The project was a train wreck.

When the film had its red carpet premiere it was apparent to everyone that it captured none of the magic of the games, released on May 28, 1993. The film cost $48 million to make and grossed less than $21 million.

From everyone’s point of view, the film was a mess; it got rushed into production with a script that has been written two weeks prior to filming, and actors singing on unprepared to improvise dialog.
Miyamoto has yet to comment candidly on Hollywood’s basterdisation of his most iconic creation.


A lot of excuse can be made for Super Mario Bros movie; it was made during a different ere. No one had tried to make a big-budget video game movie before. Or Nintendo  didn’t know how much input they should have on the production.
One can also argue that that special effects technology limited directors’ abilities to portray the fantastic elements often found in games. However, it’s hard to escape the fact that super Mario bros was a bad film, a by-product of bad choices and unfortunate mishaps. The super Mario Bros movie should stand as a testament for how not to make a video game movie. 

Alien Isolation; Is Amanda Ripley s search for her missing mother pointless..

ALIEN ISOLATION
Amanda Ripley s search for her mother.


Alien Isolation as a survival horror game as opposed to an action shooter. The game is set in 2137, 15 years after the events of Alien and 42 years before the events of Aliens. It focuses on Ellen Ripley's daughter, Amanda Ripley-McLean. In search of her mother, she goes to the space station Sevastopol, unaware that an Alien has already taken it over.

Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien for most of the title's duration that cannot be killed, (yes you heard me, Un- Killable) requiring the player to use stealth tactics in order to survive.

Although the game features some weapons, they will be lethal only against the human occupants.

So prior to the release of aliens, (the second movie) the game is set in a period where Ellen Ripley has already escaped and drifting through space. And her daughter Amanda Ripley has set out aimlessly with one sole purpose to find her.
Now just a quick head up here, if you haven’t played this game but you’re planning to I urge to do so, it’s a lot of fun, especially if you like games in this genre.
BT Dubbs! there are a few spoiler alerts, so sorry in advance. 

Game vs Movie; Alien Isolation video.


THE GAME PLAN.

Let’s dive into the game,
Amanda Ripley  is approached by Weyland-Yutani synthetic Christopher Samuels, who informs her that the flight records of the Nostromo was recently located by a ship named Anesidora and is being held aboard Sevastopol Station, a remote free port space station owned by the Seegson Corporation.

And thus begins her search, According to the developers and I quote “This had to be a horror game, we wanted to create an experience that was terrifying and claustrophobic, a game where you’ll spend the entire time worrying about where the alien is”, “instead of the player cutting down hundreds of aliens we have them focused on a single creature, and when you meet it your first reaction should be to back away and find somewhere to hide”, Unquote.

Well I certainly did that, due to the fact that I can’t kill the bloody thing.
Getting the story right was really important to us said Sega, the main question in their minds were, when the Nostromo went missing who will go looking? And that’s when Amanda Ripley came to mind. But (picture of butt) what would she find if she went looking?
So..
Samuels offers Amanda a place on the Weyland-Yutani team sent to retrieve the records, so that she can have closure regarding the fate of her missing mother. Ripley, Samuels, and Weyland-Yutani executive Nina Taylor, travel to Sevastopol on board the courier ship Torrens, owned by Captain Diane Verlaine. 
The group arrive at Sevastopol to find the station damaged and communications dead. (Sound familiar to you?) Ripley, Samuels, and Taylor attempt to spacewalk over to the station to investigate, but their EVA line is severed by debris and the three of them are separated.

Ripley manages to make her way inside the station and finds a complete breakdown of civil society, with the station's crew reduced to small groups of frightened, paranoid looters who hoard scavenged resources and shoot non-group members on sight.

She is briefly held hostage by a man named Axel, but convinces him to help her in exchange for a ride off the station aboard the Torrens. Axel explains that the current situation is due to a "monster" loose aboard the station.

Playing through the game you aren't equipped with neither advance weaponry nor military hardware, you are very vulnerable and isolated, hence the “Isolation” in the game’s title. Left with only your survival instincts to guide you, you find yourself navigating through an unforgiving maze set with low level lighting and special effects reminiscent to the original movie alien.

Having been immersed into the game you have a sense of urgency to get things done as quietly and quickly as possible, that claustrophobia that the developers talked about certainly kicks in as you cower your  way through your missions hiding in lockers and tight spaces in the ship’s interior to avoid the alien.

The original alien from the movie is both terrifying and unstoppable; the game did very well in capturing that originality. It is hunting you! It’s unpredictable and reacts to the choices you make, so if you’re a poor decision maker, noob moves like firing a weapon, its game over.
Even though you spend most of your time pre-occupied by the alien there are other treats aboard the station that you have to worry about. Sevastopol station is falling apart and its population is dwindling, survival is of the utmost importance so everyone is trying to survive in any way they can.
Despite the task at hand Amanda has to do everything in her power to remain positive and stay on track including riding Sevastopol of aliens.

So your first mission immediately after entering the station, is to find the flight records of the Nostromo, which you eventually did.

So you evade the alien only to find out that Taylor has been injured, forcing you to retrieve medical supplies from the medical bay to treat her.

When you reunite with Samuels and Taylor, the team is taken into custody by the station's Marshal, Waits, and his deputy, Ricardo. Waits explains that the Alien was brought on board the station by Marlow, captain of the Anesidora who is under arrest by Waits. After speaking with Marlow you learn that the Anesidor’s crew discovered the flight recorder near the planetoid LV-426, where they also discovered a derelict Engineer ship and a nest of alien eggs. Marlow's wife was attacked by a facehugger,
seeking help; Marlow brought her aboard Sevastopol for treatment. Then the Alien hatched from her and began to wreak havoc on board.
Waits convinces you to help him contain the Alien by luring it into a remote section of the station and sealing it inside, you later find out that waits was using you as bait to lure the alien into the external module.

With the Alien disposed of, the situation aboard the station appears back under control until the station's android workforce abruptly starts hunting down and massacring the remaining crew, including Waits and his men.

You later find out that Sevastopol was recently purchased by Weyland-Yutani, (spoiler alert) who instructed APOLLO (the ship’s artificial intelligence) to preserve the Alien regardless of any human casualties. (These were the same orders given to Ash in the original movie) Ripley demands to know why APOLLO is continuing to kill the crew when the Alien is no longer aboard, APOLLO directs you to the station's reactor core, where you discovers an entire hive of Aliens. You initiate a reactor purge to destroy the hive, but multiple Aliens escape into the station.

You later learn from Ricardo that Taylor was sent by Weyland-Yutani to retrieve the Alien, and that she freed Marlow in exchange for the location of LV-426. However, Marlow took her hostage and fled to his ship. You and Ricardo pursue them in hopes of using the Anesidora to escape the station. Upon exploring the Anesidora, you discover an additional message from your mother, Ellen Ripley, after her initial report of the events on the Nostromo.

You then discovered that Marlow is attempting to detonate the Anesidor’s fusion reactor to destroy the station and ensure the Alien does not come into contact with humanity.
Taylor helps you in an attempt to prevent the reactor explosion. 

But are only partially successful, as Taylor is killed by an electrical overload and you escaped just as the ship explodes. (Spoiler alert)  The explosion of the Anesidora does not destroy Sevastopol, but damages the station's gravity stabilizers, causing it to begin falling into KG348's atmosphere. (Some other planet of the game’s Cosmos).

You and Ricardo manage to contact the Torrens for evacuation, but Ricardo is attacked by a facehugger and you are forced to leave him behind. You then space-jumps to the Torrens just before Sevastopol loses its orbit and falls into the planet. Aboard the Torrens you discover an Alien had boarded the ship as well. Still in your EVA suit, you’re cornered into the airlock with the Alien moving ever closer toward you. Your only choice is to hit the airlock's emergency release, and both you and the Alien are propelled into space. You’re now adrift and unconscious but only to be suddenly awakened by a flash of light (presumably of an unidentified vessel approaching you). The end, (spoiler alert).

And now my closing argument,

The game is awesome, a solid 9 out of 10 for the story line and capturing the movie original theme. And as previously stated, I urge you to play it if you haven’t.  
But you see the sheer horror that Amanda Ripley went through, could have all been avoided, after unfortunately finding out that the data from the Nostromo could not be recovered why carry on? Why not just say aww well I tried, throw up her deuces to the aliens, and get the heck of there?
She was determined, with a strong belief that she would find something, spurred on by hope, a motion tracker and survival skills that she had to quickly learn on the way; Amanda wasn’t going to give up. But my friend, you see what she didn’t know was, her mother was alive.
How do I know this you ask?
Fast forward to Aliens.

Remember her mother Ellen Ripley survived the first encounter of the alien, after 57 years in hyper sleep drifting through space in stasis she was rescued by her employers only to be thrown back into an alien infested environment, after learning that LV-426, the planet where the Nostromo encountered the Alien eggs, is now home to a human terraforming colony, called Hadley's Hope.

So to cut a long story short she went to investigate, killed a bunch of aliens’ battles the queen with an exosuit cargo loader and escapes back to earth. 


So what Amanda Ripley didn't know was, her trip was pointless. She wasn't going to find her mother because she was somewhere out in space, snoozing away. with oh.. not forgetting Jones. The ship’s cat. 
So there you have it, her journey was everything but fruitful. 

Saturday, 4 October 2014

The most anticipated game This Year, Advance Warfare!

Let's face it Advance Warfare is going to be Hashtag Epic! literally. First off, a show of  hands who thought Destiny was going to be the Call Of Duty killer? I certainly didn't thinks so. Though there were  world wide debates stating the contrary, you see when a video game sets records, and breaks it's own record twice, it's what you may refer to as a formidable opponent, and numbers don't lie. 
Call Of Duty has been at the forefront of gaming since World At War.

It was simple, noob friendly, i.e anyone can pick up a controller and do well at this game, it was  fast paced and the Killstreaks weren't  rage inducing. Play your cards right and that Artillery can get you a set of puppies. Thought arguments can be made against it's match making system. 
World At War paved the way for the Call Of Duty franchise, capturing the minds of all kids alike, man and woman with a simple skill set to pick up a console controlled once introduced to this game couldn't wait for the next COD. 
Infinity Ward certainly couldn't predict the future of COD until waves upon waves of gamers all over the world came together in one voice and asked, begged for more of the sharp shooting, noob tubing, and even camping friendly Call Of Duty.
The birth of COD 4 saw the franchise skyrocketed to most talked about first person shooter of the century, following hot on the heels of  World At War.
Let's just sum up COD 4 as awesome! some may even refer to it as the best COD ever, including me. Reasons why you ask? 3, 5 and 7 works! and that chopper got you a ton of kills! what this game had it's predecessors lack unfortunately.
MW2's Noob Tube, Tack Insertions & Pain Killer killed that game dead in the water. MW'3 on the other hand was wasn't so popular for the big YouTubers purely because of the support scorestreaks, several thumbs down there.
 However they got it right in Black Ops II. It is yet the most balanced COD with the most part catering for the whole community, if you can't get a v-sat out on a UAV accompanied with ghost and you're good to go.
COD Ghost, loved by many, hated by most. In one word Boring!
BUT WAIT....
ADVANCE WARFARE IS OUT SOON. 













Stay tuned gamers...